#ifndef STAR_StuDraw3DEvent
#define STAR_StuDraw3DEvent
#include "StDraw3D.h"
#include "StThreeVector.hh"
#include "StEnumerations.h"
> 
class StTrack;
class StMeasuredPoint;
class StEvent;
class StTpcHitCollection;
class StSPtrVecTrackNode;
enum EStuDraw3DEvent {kUnusedHitsOnly=-1,kUsedHits=0,kUsedHitsTracks=1,kTracksOnly=2};
class StuDraw3DEvent : public StDraw3D
{
private:
StuDraw3DEvent(const StuDraw3DEvent&):StDraw3D(){;}
void operator=(const StuDraw3DEvent&){;}
public:
StuDraw3DEvent(const char *detectorName="TPC",TVirtualPad *pad = 0);
virtual ~StuDraw3DEvent();
static StuDraw3DEvent *Display();
virtual void Tracks(const StEvent* event, StTrackType type=global);
virtual void Tracks(const StSPtrVecTrackNode &tracks, StTrackType type=global);
virtual TObject *Track(const StTrack &track
, Color_t col
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
virtual TObject *Track(const StTrack &track, EDraw3DStyle sty=kPrimaryTrack);
virtual TObject *Hit(const StMeasuredPoint &hit
, Color_t col
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
virtual void Hits(const StEvent* event, EStuDraw3DEvent trackHitsOnly=kUsedHits, StTrackType type=global);
virtual void Hits(const StTrack &track, EDraw3DStyle sty);
virtual void Hits(const StTrack &track);
virtual void Hits(const StTrack &track
, Color_t col
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
virtual TObject *Hit(const StMeasuredPoint &hit, EDraw3DStyle sty=kUsedHit);
virtual TObject *Vertex(const StMeasuredPoint &hit
, Color_t col
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
virtual TObject *Vertex(const StMeasuredPoint &hit, EDraw3DStyle sty=kVtx);
virtual TObject *TrackInOut(const StTrack &track, Bool_t in
, Color_t col= Color_t(-1)
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
virtual TObject *TrackInOut(const StTrack &track, EDraw3DStyle sty=kUsedHit, Bool_t in=kTRUE);
template <class T> TObject *Vector(const StThreeVector<T> &vector
, Color_t col
, Style_t sty= Style_t(-1)
, Size_t siz = Size_t (-1));
template <class T> TObject *Vector(const StThreeVector<T> &vector, EDraw3DStyle sty=kVtx);
ClassDef(StuDraw3DEvent,0);
};
extern StuDraw3DEvent *gEventDisplay;
template<class T> TObject *StuDraw3DEvent::Vector(const StThreeVector<T> &vector
, Color_t col, Style_t sty, Size_t siz)
{ return Point(vector.x(),vector.y(),vector.z(),col,sty,siz); }
template <class T> TObject *StuDraw3DEvent::Vector(const StThreeVector<T> &vector, EDraw3DStyle sty)
{
const StDraw3DStyle &style = Style(sty);
return Vector(vector.x(),vector.y(),vector.z(),style.Col(),style.Sty(),style.Siz());
}
#endif
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